In the Target field add -console i. If I remember correctly, you only see the harpoon when you look down and that you can't actually use it as a weapon to attack other npcs with unfortunatly. Will not reload materials and will not affect perf. Note, this setting was introduced with the first 'stutter fix' patch See Troubleshooting Tips section for details. Set to taste as there is no performance impact. If set to -1 detects your default hardware setting for this option. If you want to reduce all visible water quality set this to 1.
Will not work if autosave is completely disabled as per the instructions in the Conclusion section. Low end machines use temp meshes. That way, the response is small when the offset is small. Arguments: god : cmd : : Toggle. Reducing this value can improve performance in such situations. You can not create an entity that doesn't have an instance in the level. If set to 0, no decals are drawn at all improving performance but greatly reducing realism cheat.
The name of the entity will be displayed as well as any messages that it sends or receives. If a Place argument is given, the current Place is set. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connectingto the selected node. If set to 0 such lighting is removed and while performance is improved the screen is almost completely black from lack of this diffuse ambient lighting and hence is not recommended. Setting this variable to 0 may improve performance on some machines. Arguments: incrementvar : cmd : : Increment specified convar value. This does not work on all npcs, just some of them.
Player takes damage but won't die. If set to 0, all areas of pre-rendered lighting will be blocky and unrealistic, but performance will be improved slightly at the cost of realism. Initially this should be set to -1. Demonkitty, to kill npcs from a command, absolutely, but with your guns specifically, don't think so. Green maps health in the rangeof 100 down to 1.
Does this mean it is possible to use the sniper as a weapon after all? If set to 0, these 'flecks' will be disabled, reducing realism but improving performance. The node will be highlighted by a red box. Player becomes non-solid and flies. The higher this number, the greater the potential for getting slowdowns during large firefights as large numbers of decals are generated. To make atwo-way connection, also connect the second area to the first. This can improve performance without affecting all bump mapping in the game, but will make floors appear unrealistic. If 2, it'll show non-solid entities that would do it if they were solid.
If set to 0, these objects will not be drawn, improving performance around them at the cost of realism cheat. Has no impact on framerate performance other than capping it. On the other hand at 16 the effect is most pronounced. To disable all autosaving see the Conclusion section of this guide. However depending on the game, you can raise this value to further reduce the quality of the textures and possibly improve performance and more importantly reduce stuttering , or you can use negative values to provide increasingly sharper textures. I've refined the list specifically to only include the most relevant and useful working commands. To do this, left click start menu then navigate to the Half-Life 2 shortcut icon, or find the shortcut icon on your desktop.
This may improve performance, but will reduce the richness of audio effects cheat. If set to 0, textures will be blocky and unrealistic similar to the original Doom! Using shader versions lower than the highest level supported by your card will improve performance at the cost of varying degrees of image quality loss depending on the shader version used. Disabling this can improve performance but reduce realism. Trivia: The flare ammo can't be picked up, but the sniper ammo can. In some cases I simply didn't know what a command variable does despite persistent testing, so I have left the command out rather than take an uneducated guess. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
Many command variables are designed primarily for use by the developers in debugging the game for example, or appear to have no impact on the game at all, and so have been omitted. If set to 0 materials will not have specular lighting applied to them which makes things look more shiny for a performance boost but a slight drop in image quality. This will boost performance at the cost of realism however you may experience graphical anomalies on the water. Setting it higher does not increase overall framerate; this setting does not work the same way as Vsync. This commands makes you able to change speed of how fast the game should be. Red means ignore all damage. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
The higher this range, the lower your performance but the better distant objects will appear. The lower you set this value, the more blurry and unrealistic water will become in return for a potential performance boost. If disabled, textures will be loaded without bumpmapping and will appear far less realistic, however performance will be improved. Disabling this can improve performance but reduce realism. If set to 0, game will not save whenever a new level starts, but may still save periodically at certain trigger points within a level. When Place Painting, pointing at an Area will 'paint' it with the current Place.
If set to 0 they don't, which can improve performance especially during heavy combat. Options include 70, 80, 81, 90 and 95 e. The next section continues the command variable listing. This will boost performance at the cost of realism, however you may experience some graphical anomalies on the water. If set to 0, a muzzle flash is still visible but no lighting is cast from it.